Sara Firebloome (CONFIRMED, needs revision)
Heavy damage dealing hero, weapons have huge damage output and hero has high agility to strike consistently. High damage output balanced by low defense and armours offering high bonuses at the cost of agility, perhaps two types of armour to allow players choosing her path.
"Blunt Greatsword", only greatsword offering blunt damage type. Huge damage base but -agi.
Horrace Jawles
Berserker class, slow and easy to hit but has high natural armour. All available armours take some agility but more than make up for it. By the end of the game Horrace should be able to take only a quarter of damage other characters suffer.
Uses mace and shield. Shield also adds additional defense but has to be removed for late game greatmaces. Greatmaces offer more damage than any other in game weapon, Horrace of course has a very low base damage.
Josan Kreive
An Anti-Paladin, able to use dark magic but due to deep fusing with darkness light is horrifyingly effective. Mixture between good armour and attack with the highest base health points in the game. Takes less damage from most elemental attacks.
Weapon would likely be thicker swords (broadswords and the like) and possibly allowing a shield or not. Perhaps weapons offering more damage need two hands?
Jess Hare (CONFIRMED)
Dual weapon user, uses duel daggers that come imbued with different elements or poison. The addition of having two weapons leaves status effect using weapons and elemental weapons as a good option but allowing high damaging daggers.
High agility but low hp and defense. Status inflicting spells avaliable but due to lack of knowledge in magic can be easily silenced. Back line fighter, quick to use items and such but lacks offensive and defensive abilities will rely on status effects and abusing element weakness. Player favorite?
Later in game non-element weapons available (weapons without any actual class, allowing nullification of enemies immune to a large number of elements, like only open to space element damage).
Clash Venison
Gladiator class with low defence but shields offer high evasion ability. Reliance on luck rather than stats. Whip weapon, deals varying damage and lower chance to actually strike but is capable of doing epic damage.
Kamikaze ability? Dealing extreme damage at the cost of one's own life? Possibly a great ability.
Sprizzlepockets
Mad designer, low hp defence attack and spirit but capable of dealing huge damage with item abilities using reagents in inventory. (Thunder root + Boosting gel = Thunder Storm? Like Rikku from FFX?) would also have high agility.
Morphas Cloge
Morphing character. Has abilities allowing status effects like "Wolf" or "Hawk" for additional damage agility spirit or anything. Animal attack types, can inflict poison?
Extreme Pain
Fallen demigod, superb agility and mid range attack but low hp and defense. Pure offensive fighter with no real defense. Abilities all target self and buff. Doesn't use weapons until the very end of the game where he can obtain demigod claws that deal no additional damage but inflict space type.
Doc Bruesten
Healer class, doesn't use magic and therefore cannot be silenced. Administers regen buffs(?) and heals party members. Final level unlocks "Full Rejuvination"(?) an ability that heals the party for full hp and mp at no cost.
Lorthe
Dancer type class, modified. Singer, has a variety of buffing abilities both negative and positive. No offensive power but has a decent reserve of HP.
Not really sure about this one.
Additional ideas would be awesome.