A side project made by Zedralan designed to be a test of his skills between design stages of Deity. The project has moved from a simple slaughter-fest to a more in depth strategy and speed game.
Currently there is one person working on the project and one helping. Zedralan as lead everything, designing the game. And Valentine_Chaos as a secondary debugger for triggers.
The overall gameplay is this:
The player is given a GHOST, at a random point on the map. This ghost can cast possession on a warrior in the arena. The warrior is then under the player's control and the ghost is destroyed. The player must then go around killing things to get their points tallied on the leaderboard. Should their taken warrior die they will be given an additional ghost.
While playing as a warrior the characters can pick up items, such as a 50+ health bonus (valuable early on), a full heal, or an additional ghost to command and of course get more units. The overall "winning" condition is to be the one with the most kills when the game "ends".